![]() ![]() Due to popular demand, a switch above each view window quickly puts the view into 'classic AC3D' 3D view mode. Here at Inivis Limited, we pride ourselves on listening and responding to our users' needs. This function allows you to create three dimensional objects by 'sweeping' a profile along a given path. Used in conjunction with AC3D's subdivision surfaces, this function makes it easy to create smooth shapes from simple profiles. So, whether you're creating a single creature or a whole city, you'll instantly see an improvement. Interaction is faster and benefits from surface-normals (including crease angle information) being calculated in real-time. Speed optimisations have been made for the rendering of individual objects with many surfaces, as well as for large numbers of objects in the whole scene. Now totally rewritten, AC3D's real-time 3D graphics engine provides you with a super-fast view onto your 3D world. If you prefer to, you can, for example, choose to view subdivisions in the 3D view and non-subdivided versions in the orth views. With this, you can choose to work with the underlying polygons or the subdivision. You can also instantly switch on and off the display of subdivisions by pressing the 'd' key (or by using the controls in the main Orth/3D menus). This works whether you have a whole object/s or part of an object/s selected. The two buttons on the toolbar increase and decrease the level of an object's subdivision. ![]() AC3D's fast integrated subdivision engine calculates subdivisions only when required, and allows you to display and edit the underlying mesh at any time, as well as allowing full editing of the subdivided geometry with the same ease. Subdivision surfaces allow smooth 3D shapes to be described using simple underlying polygon objects.Īny object in AC3D, including lines and polylines, can now be instantly subdivided. Now it's easy to create professional-looking models, giving a real 'wow' factor to your 3D designs.ĪC3D 6 is a fully-integrated subdivision surface modeler. ![]()
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